At my last job I somehow ended up making 3 different cycle props, so I'm continuing that tradition here with Starcraft's take on the hover bike. Starting my high poly, this will have a low poly bake too.
Update: Final texture
Marmoset viewer
on my artstation.
UPDATE -- Unwrap + Normal + AO bake ---
Update --
Did some beauty renders ahead of having to retopo/unwrap.
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first post:
So far I've got the engine and the beginning of the tailpipe.
Super low res blockin.
Style reference.
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edit: I wish I could get a better view of the HOTS model but I guess it was a promo model that I missed out on. In the meantime I'll keep looking at sidecars, airplanes, retrofits and the like.
Fooreal though, how are you thinking the grenade launcher looks?
Lol panda -- it's a beefy gun, but these are beefy dudes out in Koprulu sector so he'll be doing it Terminator style. I'll build out a mount to holster it to the vulture body (like cops) once the main bike is done.
After that I went in and went nuts on the engine mount. I consulted images of kit cars and stuff that might have wheel mounts exposed. I understand these aren't wheels but the visual language works.
I'm excited to have it make sense, next up, getting the mounts on the center body, making sure that stuff all fits together, then time to work the vanes out front!
sweet renders as well.
have you tried putting a character on it?
I think it helps a lot actually, even if its just a mannequin. maybe take some inspiration from the unreal 4 base character and mod the biped to look like some sort of robot or something.
I like the texture work, looks like a nice mix between Heroes of the storm and Starcraft.
My only crit would be to work on the presentation, the complete black background and the simple lighting is not pushing it as far as it deserves.