I want to hang my hat on her boobs... Looks great, but all my previous crits still apply, but its your model make it how you like =) In defense of the ski-ramp boobs she could be really saggy and have one hell of a bra holding them up giving that shape. Age isn't the only factor in sag, exercise, bra wearing habits and…
Farkin delicious! For the more minor stuff that might help this pop a bit more, I think the hooded cape could use a few finer wrinkles, and even a couple of those U shaped wrinkles. At this point it's lookin a little blob-like. Could also use an ever-so-slight bumpage on the armor. One thing that really jumps out at me is…
hey sampson. A nice start you have there. As for the design I would suggest, that you try to cover some of the vulnerable parts of the gun with some kind of plating or armor. I think guns and turrets are usually build this way to protect them from being damaged or destroyed to easily. At the moment I would expect our Gun…
I guess the name is deceiving. My original model is a twist on the creature from the black lagoon, which is why the hands are there, but I wasn't really able to figure out a way to blend the armor with the skin so I made him more of a crustacean. I wasn't actually trying to make him look lobster-like, I just barrowed a few…
Hi Im currently part of a dev team working on a game of thrones mod for the game mount and blade bannerlord. I am unable to pay for a 3D artist and I’m looking for someone who would be willing to assist and make models and/ or textures for the models I’ve already created. I have edit and retextured some models myself and…
*Edit: Updated based on Pav's crits. Thanks Pav! Check out my Artstation to see a breakdown and Marmoset Web Viewer. Sculpted in Zbrush, retopoed/modeled in Maya, textured in Substance Painter, presented in Marmoset. I wanted the color accents to highlight his face and his swords. A samurai firing his rifle at night. The…
Took me a while. Mainly because I insisted on doing an original design. Bad idea in retrospect but I'm quite proud of the end result. Thanks for the feedback from all the people and communities over the past few months, especially the harsh feedback. Really took me a while to get a feel for Star Citizens armor/suit design,…
Hey polycounters! I've joined the Retrogasm contest on Facebook and figured I can post it here as well, Last week Ive made some concepts for Samus, can find these here. https://polycount.com/discussion/212824/retrogasm-contest-samus-aran#latest The character I have chosen is Samus Aran from the Metroid games. I'm…
Hi everyone. I'm very new here, the last time I used Polycount was in 2017 for the Riot Games art contest. I'm back as a student in Animation and Visual Effects, so I figured it would be wise to post things here. I just finished my freshman year and while my work isn't the best, I want to have it here to keep track of my…
So long story short. I'm a blender user but I've made a habbit of doing all my skinning in 3dsmax due to how messed up bones gets on export in blender. Anyways I've just finished skinning 15 pieces of armor, just to find out it all needs to be combined as one mesh. Coming from blender I didnt think much of it (blender is…