Before i go into detail for what is needed let me give you my little spiel. Ok so the game is Star trek. You know the show with the captain, the crew and the unsociable alien. Its all about putting you in that captains chair and making you feel like that captain. Gameplay makes up a combination of guns of icarus and rogue…
Here is my WIP of a Spad A2 mixed with features from variants of the plane. Been working on it for a month or two straight now, and feel the progress could be a little faster than I've had without sharing it, so its here for some bashing.:) I've been working on this model as a learning experience, something to take me…
Major League Baseball and Take-Two interactive join hands in and exclusive deal: http://www.worthplaying.com/article.php?sid=22779 Now then, who is the NBA gonna sign with?
Saw patlabor three the other day and now I'm looking for anything on the design of the monster prefrably with breast exposed. Idealy it should be the character desigh from the production but I'll take anything at this point.
I have started a project with the female model I made. She is a pyromencer. I used an old drawing I drew a while back for the consept art. I know it is not exact, but I just wanted to come close. I am not sure at what level of self illumination. here I have 80%, 50%, and none. I also just figured out how to use the…
Splash Damages Animator will be responsible for directing and creating a consistently high standard of animation for the game. He will represent Splash Damages Art Team on all issues related to animation production, working closely with the Producer and Design Team to co-ordinate animation deliverables. For more details,…
Hey there guys. I've tried to compile my Ember Spirit Shoulder for testing the texture appears very odd. I think it has something to do with the specularity but not completely sure.
Anyone know how to show an object with a screen space mapping texture at full resolution when rendering? While in viewport, the texture looks high resolution. Once I render with mental ray, the texture shows low res. I tried it with a standard material and mental ray material, same results. Thanks
Hello! This is my first post on polycount and my first big personal project with 3D modeling (please let me know if I'm breaking any forum rules as well). Other than finishing and mirroring the sides and front I'm getting towards the end of making the basic model (maybe). I'm hoping to get some helpful advice and critiques…