Cool, definitely getting a Homeworld 2 vibe from it. Would love to see wires. Not a huge fan of the hole on the right of the ship - I'm assuming it's some sort of hangar? It looks kind of slapped on, and not in a good way. Also it seems like the armor (?) paneling on the ship will interfere with takeoff/landing from that hole.
Small rant time; I'm not really sure why people always equate the bulky look of spaceships to Homeworld styling. Homeworld had bulky ships yes, but they also focused on using somewhat intricate intersection of various primitive shapes to make up a new, more unique design. Additionally, they had some intense surface detailing, that was expressed in textures, perfectly layered in between large flat areas that established form.
This ship on the other hand, if I were to compare it to an already existing IP, would be a mash-up between Battlestar Galactica and old Gundam capital ship designs.
Tunga, one thing you need to determine from ship designs is what perspective you are going to be seeing the majority of this ship from. Because you say mobile, I tend to assume it's going to be a top-down sprite/very limited side view. If that is indeed the case, you must ensure to show that angle in your renders. From what I can tell, the ship has a very basic 'cigar' body. If you can break that shape up with additional elements, the design will become much more visually layered.
tl;dr ? good start, but a bit basic. keep adding some volume and mass to break that ship away from the 'standard' spaceship shape.
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This ship on the other hand, if I were to compare it to an already existing IP, would be a mash-up between Battlestar Galactica and old Gundam capital ship designs.
Tunga, one thing you need to determine from ship designs is what perspective you are going to be seeing the majority of this ship from. Because you say mobile, I tend to assume it's going to be a top-down sprite/very limited side view. If that is indeed the case, you must ensure to show that angle in your renders. From what I can tell, the ship has a very basic 'cigar' body. If you can break that shape up with additional elements, the design will become much more visually layered.
tl;dr ? good start, but a bit basic. keep adding some volume and mass to break that ship away from the 'standard' spaceship shape.