Hi Guys, we are searching for some professional 3D Artists and Coder (C# and/or Java). 1st: Apologies for the bad english (we're from austria) :) Details: Style: simplistic toonish We originally wrote a Toonish Fantasy RPG Storyboard, and now we visualize this with Unity3D Game Engine. We're looking to invest some money in…
Hi Guys, we are searching for some professional 3D Artists and Coder (C# and/or Java). 1st: Apologies for the bad english (we're from austria) :) Details: Style: simplistic toonish We originally wrote a Toonish Fantasy RPG Storyboard, and now we visualize this with Unity3D Game Engine. We're looking to invest some money in…
So I am doing some rigging in 3ds max 2017 and I'm noticing a particularly annoying occurrence. When using the Bone Tools rollout menu from the Animation panel I can go along working just fine. After a while however I notice that the "Bone Edit Mode" button becomes grayed out and unclickable. Closing and opening the…
Ok, so after GDC I decided it was time to get my shit together and get a page up so I could, you know, get a job, and not have to bow my head in shame every time I met someone. I figured August was a good deadline. My desktop now has these little colonies of files growing in various places. None of which look like a web…
So with vertex normals, when you try to shade a simple cone, you have to use a lot of geometry or a normal map. Because if you try to use just 1 vertex on top, the back side will not shade correctly. And if you use quads with a flat cylinder top, you get these hard smoothing edges from the tris. I know the simplest…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
cmon dude, shaderfx is nodebasex, just screw around with the nodes until a descent result comes out, everyone could do that you dont even have to understand linear algebra (if youre not using the custim code node) http://www.lumonix.biz/shaderfx.html download, install, just do it !
Alright everybody, it's here again! (Crept up on me, for sure!) Share your inktobers with everyone here. Let's make this another great year! Inktober 01 - got some warming up to do..