Hello, Sometimes ago I came up with an idea. But this time instead of immediately wasting money and 3 to 6 months of my life I decided to make some research. And I would like to ask you to fill up my simple survey: https://forms.gle/A9oawsj9T8W4LRBv7 It has 9 closed questions and 2 open, open questions are not required of…
Hello, My name is Quentin Donnaint and I'm looking for freelance contracts or full time position as props artist or environment. Bio: - 22 years old - Bachelor degree (3D Game art) - I Live in France but I can work abroad I give you the link of my linkedin page for more informations…
I haven't baked anything in 3DSMax for quite a while and I'm running into an issue when baking a LightingMap (AO) using light tracer. The areas where the lowpoly and highpoly intersect creates additional AO/shadow and I was wondering if there's way to have max ignore the low and just bake the projected highs AO? You can…
Hello everybody I have a problem... I just painted in substance a component and now that I am rendering it using arnold {maya} I get really bad stretchings along the uvseams.. In substance you can use the triplanar projection and it does the job but when I import all the maps into arnold and render them out all the seams…
I wanted to ask if there is a free plugin for this and after scattering with an alpha map where black depicts no scatter and white is where u want the scatter objects to be and if u can tweak scatter parameters after. I have tried advanced painter which is a great tool by the way but it doesn't seem to have this. The…
I'm not really sure how to describe it exactly, but when applying the normal map to the mesh (here I'm using Xoliul's shader) the light hits the mesh....differently? This is what I mean: The barrel is all the same colour, and displays as such under light until the normal map is applied. Looking at the normal map, I can't…
Hey guys, I am kinda working on something and I need help with it. So what I'm trying to do is bake transparent alpha planes on another plane, but it doesn't give the result I want. The alphas are not baking correctly... :( I hope its clear what I'm looking for. Thanks in advance. :)
I have posted this feature request on the autodesk website. I know autodesk is not really active with users feature requests, but if you have an autodesk login, please give it some votes.…
Hello,I have encountered this problem in Substance Painter when I export my normal map. After baking it seems ok but when I export the normal map some artifacts seem to appear. Any idea what could be causing this? Thanks. Normal Map Baked NormalMap Exported and then Imported