I'm not really sure how to describe it exactly, but when applying the normal map to the mesh (here I'm using Xoliul's shader) the light hits the mesh....differently? This is what I mean:
The barrel is all the same colour, and displays as such under light until the normal map is applied. Looking at the normal map, I can't see anything which could be causing this. What could the problem be?
Many thanks!
L
Replies
Anyway, there´s nothing wrong with flipping the channel in the shader.
I think in the morning I'll upload the mesh & normal map, and see if that's more helpful.
http://www.sendspace.com/file/ss34xq