Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
Hi! My name is Pavel Protasov and I'm looking for some freelance work! I have about 1.5 year experience. Contacts: p.protasov@gmail.com scype: krakenmk2 Portfolio:http://protasov-art.blogspot.com/ Work example
Hey I found this site and I just wanted to share it it's pretty insane the pictures: http://www.robophot.com/portraits/ example: If anyone else know any other sites with images of this quality please tell.
Does anyone know how to set up geometry in max to export in set polygroups in zbrush? for example a making an armor plate piece in max and then exporting the piece where the side edges and front/back are a different polygroup. Thanks!
for example in; reference to a 6ft person? is this something I should watch for and if so, where would I change the reference or scale that 3ds max uses. Or should I just go and do it. its going to be for my portfolio.
So I just tried to switch my avatar, and it told me Am I doing something wrong? I'm 100% sure that animated avatars are possible, because I've seen them before. For example, here and here.
Anyone got a script that select uv shells by size, for example I want to click a button on my model and select all uv shells of the current uv set that are smaller than a certain size.
Eh all, Before I try buying it, does anyone know if SkyPaint is still current? (http://www.skypaint.com/) Or has it become a bit outdated compared to something newer? Anyone using it right now for example without issue? Thanks! :)
Textures.com has a great library of stuff. For example: https://textures.com/browse/3d-scans-atlas/114563 The license basically says "don't resell as source content" but allows for derivatives.
Yeah, certain locations where LOTR was shot have in my opinion a similar aesthetic, Earnslaw Burn as an example and possibly also a few areas around Fiordland.