Does anyone know how to set up geometry in max to export in set polygroups in zbrush? for example a making an armor plate piece in max and then exporting the piece where the side edges and front/back are a different polygroup.
zbrush can create polygroups by each self contained mesh island, or by UV island. so you can use this to set up your basemesh accordingly. once in zbrush, check the polygroups dropdown in Tools for the options,
Well, if you have set up your Import options (in pref menu) for Zbrush, there is a "Import Mat as Polygroups", you can then set Material IDs to your polys, and they'll be set as Polygroups when you import them in Zbrush.
@trebor777: That's so cool! I never knew you could do that.
The split by UVs trick is cool, and you can also split it a mesh apart by elements by using the "Auto groups" button, but the UV trick is more efficient.
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The split by UVs trick is cool, and you can also split it a mesh apart by elements by using the "Auto groups" button, but the UV trick is more efficient.