Hello Everyone, My name is Andrew Gerhold. I am a former student of the Art institute of York with a Bachelor of Science in Media Arts and Animation. I'm looking for any 3d modeling internship, paid or not. I can commute anywhere around Lancaster PA and some areas of Maryland. I have experience working with 3d studio max,…
I really hoped to be posting here more often since discovering this glorious game but I have one major block to my development: softimage|xsi for HL2 doesn't work for computers with 1400 x 900 screen res. It actually won't load. Which sucks major ass My laptop is a real powerhouse and I now use it as a desktop replacement,…
Just finished following modelling tut, and had some queries about how they did some things. Wondered if I could get your guys opinions on it. See the attached images. In the first one, an edge goes into another, half way. Creating a square poly with 5 verts. And in the second, the top surface of a complex shape is not…
Hi guys, this is my first topic here and I have some doubts about modeling. What the right way to join two diferentes pieces like the below example. Who has less tris and why? Here is another example that i can't understand, the left piece has 14 tris less than the right one. Just because the upper face is only one? That…
So one of my friends help me out big time. i told him that i owe him and he said,"naw its no big deal, but if you can find a Sandman model in 3ds that would be awesome!!" TBH i have no idea what he's is talking about but could yall help me please? if you could send me and e-mail at keith_hollis@yahoo.com that would be…
So I've been practicing some human modelling based of tutorials and examples, and am looking for guidance on how i can improve. This is with in-game usage in mind. P.S: You guys might have noticed a surge of posts from me lately, and a friend of mine made me realize that posting words without works is beyond unproductive.…
Hi Just a quick question: is it perfectly normal that Marmoset Toolbag takes ages to load up the models for baking? It takes quite a while for me with a high poly, even one that's around 400MB. It's never a problem when adding meshes in Substance Painter, but even a low poly, that's just a couple of megabytes, can take…
I was wondering if there are any tricks/tips on modeling a pile of coiled up hose, without looking boring and generic. I plan to do a bake down, so whatever method gives me good results i'm willing to explore them. -oh i'm using max 2009. Here is what i'm trying to achieve:
Hey guys this is my first 3ds max model as well as my first post here on polycount. im currently working on a high poly lightpost. let me know what you guys think about the wireframes as well as how i displayed my WIP. The majority of the parts are seperate with the inner faces deleted.
Hi, I am currently a sophomore at Lawrence Technological University pursuing a major in Game Art. I am working on a two week project for my 3D modeling class where I have to go through the process of creating a 3D asset that can be used in a game engine. Made a new post. A link to that post here.