If I understand you correctly, this is pretty easy with script. The code below works on a viewport selection not on a Layer Explorer selection. It just clones all the object then puts them in new layers. A built in way would be to merge the max file into itself and turn off "Match Layers", but that option isn't doing…
http://i.imgur.com/9YU34ai.jpg Hi all! This is my submission to the PC-CSGO competition! I hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=693012330 I started with this base general design. http://imgur.com/aJmvcYG And then I refined it to a more refined basic layout. http://imgur.com/A54WUVf Sadly,…
I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
Thank you for the reply :) I tried again, here was my step: 1.click multi-normal layer and active painting mode 2.click on PS mask, then paint in 3DO I found that PS mask didn't show the painted area in white color. did I do something wrong :s ?
Great links Vig, thanks a bunch! Although I can't seem to get Allan McKays videos to play the video, probably don't have the right codec or something. But I still listened to what he was saying and I think I'll tackle some particle fire. Some subtle changes here, I got the shadow lights working, and they are in there in…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Godot Engine has been around for a while. The next version is looking like a big step forward for 3D features: - Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects - Support for C++ (GDNative), C# (Mono) and Visual Scripting - Improved HTML5 export…
http://area.autodesk.com/mudbox_preview#performance_preview Saw this link on Tweak. Interview with Dave Cardwell and a small video demo of new features. GPU powered interactive HDRI and AmbOc on a 25mil mesh interactive in viewport. Crazy stuff. Photobucket link…
Be sure to send a follow up email with any questions you have. It's best to work on the test for a day or so and write down any questions you have and send it in one email. That way you come across as communicative but not pestering.
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…