IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
HI I'm Hetor Santamaria, a 3D artist and project manager for a small game development team. We will participate to a two month game jam with "mythology" as a theme. We would like to explore Slavic mythology.We are going for a first person game where you play as an exorcist, hunting evil mythological creature that haunt…
Hi there. I'm just starting. This will be mid-tech facility design. [IMG]http://www.polycount.com/forum/<a href=http://imgur.com/cfpSo3z target=_blank>[/img]
Hi Guys , the deferred decal shader DBuffer Blendmodes in ue4 only has 3 Dbuffers implemented in the c++ source color , rough and normal with a multi opacity spit out from the pixel shader with a float3.rgb each channel masking individual channels into the Dbuffer , this is using the EncodeDbuffer function in HLSL. you…
Anyone getting it? Mine's reserved and paid for already. I've always been partial to the Tekken series anyways, but this one looks really fantastic; great graphics, lots of modes, plus a giant roster of characters (40). I never got a chance to play it much in the arcades, and never got a chance to head to any tournaments…
code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Rocksteady Studios is looking to add to its family of permanent
staff. We are looking for an exceptionally talented senior technical artist who are ready for the challenge
of producing an AAA title on the next generation platforms. Technical Requirements * Excellent understanding of Pixel & Vertex Shaders * Knowledge of at…
Hello there, Currently were alpha testing our indie video game which is called Stone Rage. And we have the following positions to be filled (Technical Artist, Primary Network Coder, Seconday Engine Specialist Coder, Maya Rigging Artist and Concept Artist). If youre interested to work with a professional and dedicated…