Hey guys, I'm having some problem when importing my objects from 3ds max which was organized in layer. The problem is in Unity it doesn't keep my organized layers as it was in max. You can take a look at my images below for more details. If any one knows the issue, please help.
That's what I always thought and that's why I've always stuck to the lightmapping 'rules'. The guy in the video though specifically says that he and his team never create lightmaps in a DCC, they always do it in-engine.
Heyho! So I'm now at the point where I have to decide if I want to sculpt very high frequent / micro details on my model. Stuff like material structure for example. I haven't really done that consequently till now. What I would like to know: What is the real use and in which case is it better then doing it later on the…
when under seemingly spacific lighting conditions (ie. light from the sun is present on screen) my screen is literally split from bottom left to top right corner. the top left half of the screen shows lighting/godrays/all the good stuff. the bottom right corner shows everything as if it's lit without the sun being there.…
Hi, everyone! I had created a polygon primitive plane, then mirrored it in the X -axis. Then I made it paintable. Then I selected a brush and painted on it. But I can not paint on the original side of the mirrored plane,the brush painted on the roginal plane was be returned back to the other half of the plane…
Here is an image of what's going on when I try to bake in substance painter. Here are some images of the issue area but it seems to be on most of my edges of the whole model.
I am trying to export this fbx file into marmoset toolbag 3 but it doesnt have animation attach on object. https://drive.google.com/file/d/1Qq8XXRGxFH6fUp6qbQT6uqqtgMN6KZFZ/view?usp=sharing
I am skinning the character's mouth(bone base facial rig), and when I am trying to paint weight, the vertex moves... So can anyone help with this plz? The vertex are not suppose t move while i am adding the weight.... :'(