Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
Hi Polycount, first time making my own thread so bare with me! Recently I've been working on a game-ready sci-fi environment for University. The aim was to utilise the vertex normal editing, tiling textures + floating geometry technique, based off of the Overwatch art style. The aim of the environment is to showcase a…
We are looking for a contract cinematic artist to help us out on a project in CryEngine. About Us: metricminds is specialized in the creation of in-engine cutscenes for game developers. We use CryEngine and other engines and work directly with the tools and assets of our clients. Our studio is located in Frankfurt, Germany…
Welcome! I’d recommend choosing something small and fairly simple to start with. Make a Topic in 3D Showcase & Critiques, and post screenshots of your progress. Post whether you receive feedback or not, the important thing is to keep going, be proactive and productive. We have a metric ton of resources here, if you just…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
This Summer I started using a combination of techniques and software to design a real time game engine animation using hand key, motion capture, existing models and avatars plus a toon-styled render engine to create narrative cinema. The question I asked myself was = "Is there a workflow for creative and dramatic…
Hey Carl, Your portfolio layout is nice, I'm glad it's a no nonsense website with art straight in your face. I think your work is pretty good for a graduate straight out of school but there's still plenty of things that keep it from being that instant wow factor. I'll list them in points below for you. 1) The problem with…
News We're busy at work on the latest alpha build of the PC and Mac game, The Cinema Rosa. Internal testing is proceeding rapidly, with various bugs and errors found and fixed! The next internal build is due in a week and we're excited to keep testing and experimenting with various aspects of the game, including lighting,…