Hey everyone, I am getting a model ready for rigging and animating but when I applied the textures they look great until I render the scene with Arnold in Maya 2018. Here's how it should look But when I render it it looks like this. It happens on another piece of the model but I figure it would be the same problem. It also…
Hey, just wondering... is the website really rendering or is it just a downed site with a leftover "rendering in progress" error? lol I know the forums are still workin but where did all the cool models go?
I'm using 3d max 2012 and i'm doing render to texture with render Metal Ray and i'm using almost default settings at this point with only differences with samples being at 1,000 and element background being black. my materials are setup to render to diffuse and i've got Ambient Occlusion in that slot.
This is probably a simple problem to fix but I cant seem to find an answer on google anyway I have a mesh that I have set keyframes for each camera movement and zoom animation. But when I click the red icon to render a png image sequence it only gives me the option to choose a folder but doesnt let me start the render.…
Hi! I have a question regarding pixel art rendering from 3D models with textures, from 3dsmax. I am aware that going this route instead of painting everything in 2D compromises quality. Does anybody know the best way to get a textured model rendered as an approximation of pixel art? Are there any methods/plugins besides…
Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…
Dear, I'm using 3ds max 2017 and I'm on VRay render mode. I was using VRaymtl and Gradient plugin with VRay light. and so, my render view is just like on the top How can I do for get better render image without this glitches? I hope I can fix it :(
Hi everyone, I Hi I need help regarding whether there is a difference between rendering on different chipsets which are from different companies. Intel vs AMD.Rendering via 3ds max 2020 (Arnold) Standard surface shaders with the maps unwrapped and made in substance, baked out and applied to the correct nodes. (some of the…
I think when going for static backgrounds (pre rendered) there is not even the need to use PBR materials? (correct?) Also you dont have to do any unwrap (depending probably on software you use but most packages (3ds max, etc.) can do easily without unwrapping. Im by the way also thinking about making a game (adventure…