Hey everyone, I am getting a model ready for rigging and animating but when I applied the textures they look great until I render the scene with Arnold in Maya 2018.
Here's how it should look
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But when I render it it looks like this. It happens on another piece of the model but I figure it would be the same problem. It also appears to invert the strap on his face?
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I tried messing with pinning the UV borders, the bump mapping options, and the subdivisions when it renders. I am at a loss and I can't find anyone with this problem either. Any help would be really appreciated.
Replies
https://support.solidangle.com/display/AFMUG/Subdivision+Settings