Has anyone else been noticing some really weird material issues in the halo 5 multiplayer. I remeber the beta looking great. Right now the characters in multiplayer are having some very strange roughness map issues / really really obvious white errors between materials on the characters at any distance more than a foot or…
Hey guy, I've never textured my 3D models, neither used Photoshop for this purpose. So I wanted to get my hands on the test-version of the Suit and give NDO & DDO a try. Before starting with my project I wanted to ask a question which was not answered in all those tutorials. Maybe I just missed it. When baking the Color-ID…
you have to change the material to translucent if you want transparency and connect the opacity texture to the opacity node, not the opacity mask one. also, you should seperate your model with different material IDs for the glass and the rest. then in unreal make 2 materials. one normal mat for your metal and one for the…
Assign a material for each part of that model necessary. On import into unreal, check "import materials." double click material icon, set up accordingly. You'll need better instructions if it's your first time. You can find them in the Unreal Learn area. This all belongs in Material 101. Quixel has some good youtube videos…
Hey guys haven't posted here in a while so I wanted to share what I have been working on. I have been getting into the creation of smart materials in Substance Painter. I have been working on a few materials that will help me in my weapon creation pipe line. Just wanted to show off the first batch of what I have been…
Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…
I have some photo scanned textures that I've imported into a Painter project. Can I save the material or do I need to re import the textures each time I use them in a project? I feel like I'm overlooking something simple. Note, I see where I can R Click and save a smart material, but I'm really just trying to save as a…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
I would recommend asset libraries like these https://polyhaven.com/textures https://www.textures.com/library https://ambientcg.com/list?type=material&sort=popular But searching across all of them, I guess you could make a list of sites that provide 16bit files, then limit your search engine to trawl only those sites.
Hi, I'm trying to make a shockwave just when a energy ball explodes. This shockwave is made out of a mesh emitter (sphere) that quickly expands with a refraction (glass material with a water normal map on it) material on it to simulate hot air that distorts everything. But some weird stuff is hapening and it's not working…