Looks good. You could probably have done that round indent on the blade as a floater too. But if you wanna sculpt on it, then it has to be part of the same mesh. Still though, it would have been better to add that indent in zBrush. You can quite easily project that shape using Projection Master, and you'll have better…
I'm back with a passion project! This time, while saving up to afford an OZ9 for competition shooshting I chose it for my study. To learn all I can about it while using modeling practices I've observed lately, and because I figuratively can't wait to own one, I decided to model it in all it's detail. The rule of this…
Hello guys, After recently watching Spectre, I have been inspired to model the Walther PPK. Below you will see the WIP in progress shots, please ignore the large seam running down the middle that is purely because it is mirrored - you guys probably are aware of this anyway. There are some floaters as it is just easier and…
hey guys, i got a weapon with different picatinny rails. but i want to know how you gonna bake these and reduce it as a lp. i want my wepon to be on first person. because of this iam not rally sure how to make it. 1: (the way i heard) i heard that some guys take the whole rail but only let one of these mid elements on it.…
I have a scene that needs a shit-ton of decals in it, so I was just wondering , rather than saving each one out individually is there a way to create a 'texture' atlas that where the individual decals reference a certain area of it? Or does Unreal not support UV's for decal materials? Also, is there a way to get decals to…
I made some changes to the grip area and the stock insertion point and rear sight area. I added something to where the buttstock inserts to more logically indicate a connection. I added some cuts (floaters right now) I also increased the size of the noise around the muzzle. I extended the handguard and didnt like the…
Hey guys, I was hoping I could get some feedback/ideas for a high poly prop I'm making for my class. This high poly will be baked down to a low poly. The prop I'm making (is/are)? Binoculars. Well the image I'm using as reference is: (Copyrights go to respective owner [Promo-wholesale.net]) I have a few orthographic and…
Working on my first gun model, a Sig Sauer P220S. Figured I'd post here to get any feedback so far on the shape to see if anything is off from other users that know more about guns than I do :-). Some parts are still in the works, like the grip and the attachments on the back & front. I attached a quick google image of the…
Ok fellas, Here is just a quick update, I made a comparison pic to show some of the things I changed 1. New floater triangle to get better shape and better edge control 2.Fix the spacing on the bottom container (sits a little higher now) 3. Added in more edge detail in the front panel to make it more accurate and less…
And the updates just keep rolling..... :) Brilliant stuff lads. Love it. I really wish that the shelf system could be sorted somehow. It really is getting to be unmanageable. A sub-folder structure with the ability to add custom folders would be fantastic. Even a hotkey floating dialogue like Zbrush lightbox, or Mari's…