I read on unity manual that you could store information on the alpha channel to set the transparency value of a texture so you can have both opaque an transparency in one texture, but i am not able to make it work. This one is from unity, the left side is using transparency, and the right is using cutout. I don't get why…
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
I'm going to use a work flow I'm familiar with in the industry. Model and UV all the assets in Maya. Use tile-able textures, (I'm going to try a new method here and create my tiles in Z brush not in PS. Though I may resort back to PS for some things.) Then I place all the assets in Maya and bake out shadow maps and a few…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
Looking for an artist who can start immediately. We're in crunch and our primary VFX artists need support to finish a contract rather soon. Please contact us through skype to speeden the process at TejadaArtSolutions Unreal Engine Experience is an absolute must, No exceptions. Advanced knowledge is needed* A VFX artist who…
I am an experienced Unreal Engine user, programmer and can bring your creations to life with mechanics, interaction SFX, VFX and more. You like to design consistent modular assets that can be combined differently, so the customers can put their own creations together from them, e.g. parts for sci-fi doors / hand-weapons…
Hello guys ! I'm here to announce you the start of Xen Project for Unreal Tournament 3. You can find details on this page of our website, and more info on the website. We are actually around 12 in the team, and we worked on Requiem Avenging Angel for quake 4 which is gonna be released in the next weeks. We are searching…
A project I made for my thesis a while ago that I ported to 5.3. I used the original 1831 drawings to model it in blender, I filled the gaps with theaters of the same period and style, made the textures in substance designer and the rest in unreal engine 4.20 if I recall correctly. The lighting is baked in because I tried…