Here are some pics of the props for a fantasy theme, All work was done with Blender, GIMP and MYpaint in Linux. in the game engine: and Also I have learned to shorting my time on modeling at least twofold and how to utilize better in a 256x256 uv map, here is an example : it is not detailed but it is wip...
Hi my name is RhysI have been working in the industry professionally for over two years, working on props and environments. I am looking for any freelance work or to join a team, I have experience working remotely within teams and undestrand the 3d pipeline fully. Below are some examples of my work both profesional and…
Hi everyone, I've been doing 2D works in school for awhile, and recently starting to pick up 3D. So, I think its about time I stopped lurking the forums. I'm currently making 3d game props for my group project and we'll be using UDK. Anyway, I know its only a rock, but I hope to hear your crits :poly122:
Looking for good UE4 artists, props and environments, to work on-site in downtown LA. Email me at nguyenantim@gmail.com with portfolios + resumes. (Sorry, details are sparse.)
I wanted to share some stuff that I've been making in my class. I've never done environmental stuff before and decided that for this semester I would be an environmental prop modeler. Comments and criticism are welcome.
I'm getting warnings popping up saying that Chrome is using an unexpectedly large amount of RAM just from looking at this page. Some files have just timed out and won't load. You've got 3 props, 2 of which are tiny; use smaller images in general, and group props if they're not important or large enough to need a sheet on…
Hey everyone. I'm looking for crits and feedback, mainly of my work, but if you have comments about the site in general feel free to throw them in. I've been applying for prop/general 3d modeling jobs for a while now, but with no luck. So let me know what I need to do please. http://amandaburrelli.com
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Hi there, I am Saman, 3D environment & prop artist with over 5+ years of experience. I have a great understanding of the game development pipeline especially low-poly optimized. I can work well with the Unity editor and am familiar with the Shader Graph workflow. In terms of art style, I focus on stylized theme especially…
Hi, My name is Martin Bergman I´m a freelance 3d artist mainly doing props and weapons. I´m currently looking for remote work. 5 years experience. Good highpoly, lowpoly and texturing skills. http://www.bergman3d.com/