Hope you guys don't mind another thread about this but I've just released a new pack of 1000 free textures on Gumroad. https://gum.co/1032 It's also available on Cubebrush https://cubebrush.co/joost/products/585 You can view some samples here http://imgur.com/a/BOQZm I've tried to really raise the bar for this new pack and…
Hi Everyone On April the 19th 2013 I will be participating in and streaming a 48 hour League of Legends Gameathon in aid of the charity Special effect. The Stream will begin at Midday (12 pm GMT) on the 19th of April Special Effect make unique hardware and software to enable people with disabilities to play computer games…
How to apply For information on Evaluation and Criteria Guidance, Funding and Eligibility & How to Apply please see: https://www.findaphd.com/search/PhDDetails.aspx?CAID=3380 All applicants should ensure they have emailed the required documents to Mrs Shirley Fox before the Friday 24th March 2017. Details The Leverhulme…
I am Lost I had a quick question for you guys! I am new to the marmoset program and I am going to buy it real soon. I had a few technical problems messing around with the software and probably missing a very simple step. There are issues exporting shadows from my light sources. I have cast shadows enabled as well as hi-res…
I have this model: https://prnt.sc/gsgs2s I hit "TposeMesh" and pose my model using some brushes and Tranpose tools: https://prnt.sc/gsgrns Then I go back I press "Tpose > SubT" and I got this: https://prnt.sc/gsgr0x This isn't always happening. This problem also occurs Tposing the mesh and then exporting(with groups…
Brought in a static mesh (Shed) into UE4 and I've gotten this message upon importing and after baking lighting. "Shed has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings." Yes I have already tried enabling Recompute Tangents and that didn't…
Hi! Commendations for finishing the character and sharing the result. Similar to what kanga wrote, I think visually there's a lot of room for improvement, particularly with anatomy/ shapes and proportions. In my opinion this is equally (if not more) important as technical execution. With future character modeling efforts,…
v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :) .*…
@almighty_gir That sounds like it is way beyond me, but I am trying to learn OpenGL so I can understand RT graphics in particular deferred rendering. However, I am prioritising learning 3D art . Good luck the compile times are horrible. @Sunray Probably after I can get the transmission to work properly. I am stuck trying…