I want to be able to create PhysX Destructible meshes and APEX Destructible Objects BUT PhysX its not an Option. This is because I have an ATI Card for my Main Card. As of now my main Card is a ATI 6970 & I have a Nvidia GTS 450 enabled as a PhysX Card. So its a Hybrid GPU System. I can use 6970 for Gaming or 3D Work and…
This is the first project that I have done outside of education. I have modelled each part of the RC car separately so that it could be rigged if I wish to look into rigging in the future. I have tried to go for a high detail yet low poly approach. The project is currently a work in progress so expect updates as it moves…
NOTE: I hope someone can take this little bit of information and expand on it more so on the technical side. Press "P" (doesn't really matter but, now we are on the same view port "Perspective") Now see the +, Perspective, Standard, Edge faces? (yours might say something different dependent on the scene) Right click on…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Hello, I am a new game designer and am currently designing a card game with a post apocalyptic setting. However there are many different factions in the game with various themes. So I am looking for different artists that can help me out. I can't pay anything much right now because I am just starting out but I can credit…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hey guys, I'd like to know how much time does it take from you to model a low poly car interior and exterior? also what is the average poly count of that model ?
I'm sure this has been asked many times but I was wondering what is a good graphics card both for gaming and 3D work. I do know that if you want to do gaming you would choose the Ge Force GTX series for excellent gaming and the Quadro cards for doing professional 3D work. I've heard that some Ge Force GTX cards run well…