You can create your own nodes in Substance Designer,and some tasks require either some technical knowledge of how nodes like Pixel Processor or FX-Map to be executed. Substance Designer still needs some of Photoshop features (like the super basic text) to be a complete texturing package,but for now the way you control your…
@FrellingHazmot, Its a mismatch of tangent basis, it was probably baked with marmoset tangent space and when you imported it was using other tangent space to display. When baking is better to make sure that the program that you will bake the normal, and the one that will display use the same tangent space basis, so you…
For substance you want the memory above all else - fwiw you're going to struggle with a 7series if you want to do anything bigger than 1k especially in Painter. Max it doesn't matter about a few fps - I was using a 760 to make PS4 games for years and the gpu was the least of my problems. Zbrush AFAIK barely touches your…
Although there can be mistakes in your graph that cause perfomance issues: For example when you use a blend node with only one input, it can cause problems in the calculation. (quoting some Allegorithmic Video, never experienced that myself) It's most probably a driver issue: Uninstall all NVidia Products manually Search…
Hmmm, not that I know of. I kept all the settings the same while I tested one variable at a time. The result that seems to have worked, Revel, is that I changed the 'Attenuation' setting from 'Linear' to 'None.' (AO parameters screenshot is at the bottom of the post). The error while in Ambient Occlusion viewing mode is:…
Well I need a new graphics card so....lets do the polycount/allegorithmic contest. Do I think I can win? nope Do I think I can finish in time? nope. Chances seem like usual. Story goes along the lines of. -War -Renowned Hero/king. Feared warrior. "The beast of (insert fantasy name)" -Peace - no longer needed/ no longer…
Sharing my mask generator for painter:) I created this as a simple masking method compared to the built-in generators. Seems like most of them do too much or something too specific. To use, simply add it too a mask as a generator. It will auto-plug in any maps baked out in painter, and will update if rebaked. It also has…
Okey so Im a little stuck. I want to export my Zbrush mesh as an OBJ and of course I dont want it to say "ZbrushPolyMesh3D" in the end because of a later bake (please exclude that I dont want it for FBX right now). I have followed allegorithmics tip on how you can uncheck the group option on the export section but this…
Hi there, I think this is the first time I post some work of mine on polycount forums: here you'll find some pictures of my last model. The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of combination very difficult to harmonize. It also helped me to…
IT HAS BEEN A LOOOOONG TIME ! I know but i have a excuse : since a month or so, I let this personal project aside to focus on substance Designer/Painter learning ( and pro work also ^^). Ever since, I was using Quixel for my texturing but i found it a bit greedy on my Ram and since i won't change my PC anytime soon, I had…