So i've finally been figuring out how to do normal baking in maya for hard surface stuff, and other non character stuff where the work is preferred in maya because its far more acurate. My problem is this, i made a column, very low poly, and a high poly which is pretty much just the same model but with nice smooth beveled…
From Kotaku: "We've started getting reports from some readers that the update is bricking their system, locking their consoles on the boot-up "ribbon" screen, and a thread on Sony's official forums shows the issue is far from isolated."…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
Hello all! Here's a video that we released a couple of days ago in advance of the upcoming beta for Global Agenda: http://www.gametrailers.com/video/no-elves-global-agenda/51232?type=flv It's fun to let loose with marketing vids :)
If you or someone you know is interested in exploring a programming position at Naughty Dog now or in the future, please feel free to send your resume to candace_walker@naughtydog.com. We are going to be VERY active in hiring programmers for the next few months. Thanks, Candace Recruiter @ Naughty Dog Naughty Dog…
This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager…
There wasn't a topic to gather all kinds of interesting reading/watching material. Now there is a topic to gather all kinds of interesting reading/watching material. Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only…
Hi all, I've run into this problem were I have a tilling texture. Mapped to my plane 512x512. The problem is that I would like to be able to move my grout up a bit so it aligns better. I have een reading up on panner, but I couldn't find an example how to offset a texture. Is there a way to parameter this with my panner…