An offline equivalent would be Visual Studio Code, with the glTF Tools extension installed. Then you can load .glTF files to edit them, and use the 3d preview (four different offline renderers!). I give an introduction to the process here: https://github.khronos.org/glTF-Tutorials/AddingMaterialExtensions/
Does anyone know how make it work? My guess its same shape splatter in its core but I just couldn't figure out how to make it work. Whatever I input to it I see just nothing. Should I use Atlas splitter node first ? There is no section in the help about it, neither a youtube video explaining.
We're looking for a full-time mid-level Technical Artist for educational anatomy/scientific apps at VisibleBody. We use 3ds max and Unity. Strong attention to detail is important. This role will report directly to me, so feel free to ask questions, or apply directly at the link below. The company is based in Framingham,…
Hey guys, Gonna start posting assets from my game that I've been working the last 2 months on, and spending the whole last year learning how to do. Last year was the craziest year I've ever been through, i quit my job at halfbrick due to getting depressed with my situation there (Wonderful group of people btw, i just…
I’ve been working away at this script for some time now, but I’m still very much in the process of trying to learn MaxScript so trying to build a rather complex script at the same time is just a tad challenging. :P That being said completing this script will undoubtedly save me weeks or even months depending on the…
Hey to all, I recently went back to CBM account to spruce it up, and noticed that zoom in/expand image option has been disabled for free accounts, and that you need to sub for at least a monthly in order to get it back, this ontop of the 35 image hard limit? Was curious if anyone knew about this and if they had any advice…
Virtual Reality Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented Junior Programmer VR (m/f) for VR projects using Unreal Engine 4. As our Virtual Reality Programmer (m/f), you will have a great passion for 3D and VR games and how they work. You will be very interested in the current state of…
I've been pulling my hair out over trying to include in Maxscript from a variable. I want my rollout to contain an arbitrary amount of subrollouts from external files, here's what I've got so far try(destroyDialog testings)catch()rootFolder = getFileNamePath (getThisScriptFilename())sourceFolder = rootFolder +…
So sorry to bump a five year old thread, but apparently someone has fixed the code in the comment section of the blogpost. I have yet to test it myself, but for anyone still interested, it might actually work now.
What makes you think this is 'dynamic ray tracing'? it's voxel based, and the only tracing I think it has is voxel cone tracing. I could be wrong, as I don't know how 2 differs from 1, but with it coming from you I'm going to want some sources...