Hey guys, Gonna start posting assets from my game that I've been working the last 2 months on, and spending the whole last year learning how to do.
Last year was the craziest year I've ever been through, i quit my job at halfbrick due to getting depressed with my situation there (Wonderful group of people btw, i just didn't fit in there due to my own personal problems). I sat around lazily on unpaid PTO for a month an a half, then had to try and catch up with freelance. And only then did i realize how far behind i was with debt, and so I've been struggling like crazy up until now.
I also ended up living out of the back of my van for 5 weeks while working in a kitchen, and also working out of a friends lounge room to try and get freelance done during it.
But on top of all this I've managed to teach myself enough about coding to make a game, and hopefully get back on-top of things.
I would have tried kickstarter, but it seems silly to do it for an iphone game with a developer that has only ever made game art before(even if they ended up being really well known projects), never touching code or game design in any professional sense.
But anyways! onto the art/game. It's a simple game, its a breakout inspired game, but its very different.
Blocks are all physics objects and get knocked around with the balls, and they are attracted to the top of the screen, with new blocks filling up the screen. When it gets too full it hits the yellow line and it all explodes. It's an endless game much like all the games i worked on at halfbrick.
I've got to do more block faces, more effects, redo the background and finish up all the character animations.
Make what you know i guess
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Man i abused the fuck out of blue didn't i.
Replies
I'm an artist who's started to learn how to code so I can make my own games. So it's really inspiring to see someone else do it and do it during a real tough situation.
This is looking really cool, I'm loving the look of the girl. Do you have anything else you can show us? Like gameplay video?
I'm pretty proud of the character animation quality i'm getting so i'm keen to show that off.
Cheers man.
The irony is that without the hardship I'm not sure i would have been pushed into learning how to do it. It's kinda shitty but its driven me into working like this . Lets just hope it pays off.
I really want to start to do more ambitious games as well. Like make a 2d oldschool rts with new gamplay elements, and hd sprites.
Shoot me a pm or email at muzzoid@gmail.com.
Btw I'm back in full time work so my situation isn't as dire as it sounded in that first post . I just want to make sure that this game ends up being as good as possible, and maybe if it does well enough i can do indie dev full time.
Good luck
Music is coming together. Have a voice actor that sounds as as cute as a button, super mode ect. I'll be making a bunch of marking shots in the next few weeks so more cute ass artwork ect.
Need to make a little trailer.
(just a little thank you image i did for girls that auditioned)
oh here a bit of animation
Started putting together the website.... i should learn how to actually use the <div> tags instead of <table>. Any web dev would shoot me.
welp... kaptainkernals just pm'ed me with a rebuild of my site actually using divs hahaha.
If someone knows him IRL i'll send you $10 and you can buy him a pint.
Sign up here .
http://tflig.ht/1ieWg9K
I'll have to approve you. But i'll send out the build asap.