Comes out tomorrow for those interested. Picking up my physical copy tomorrow, but have had a chance to listen to the whole thing a few times and it's an amazing rock album from start to finish.
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Are you in the mood for a new tool for crafting objects in 3 dimensions? If so, you might take a look at Clarisse. Hit the jump for more infos. What is Clarisse? Well here's what they had to say about it: Clarisse is a new breed of high-end 2D/3D animation software that reinvents the traditional approaches of creating…
Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…
"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?" Yeah I think that's a good way to put it! Really this comes down to building up your observation skills, picking up on subtle form changes. One exercise that helped me a lot was doing straight copies of 3d scans,…
You are indeed biased, and its easy to understand why. I can understand the desire to confirm a bias that results in positive emotional response, in this case an individuals desire to keep something good coming their way while assuming or not wanting to believe its not having any negative impact. We see this in all facets…
Hi guys, I've been using 3ds Max for a while and just got Substance Designer, I've never used ZBrush and would like to avoid it if I can. I see great tutorials on making stone/brick walls with SD but still don't know how to put it all together. It seems the usual way was/is to build a blocky model in Max/Maya, import it to…
Hey guys, thought that I would give it a shot to post a thread regarding my current WIP for a flaming tornado spell in UE4. I'm shooting for Riot/Blizzard kind of approach, so I will be avoiding UV distortion and attempt to hand paint my textures. I'm looking to improve on my skills as I am a new FX artist myself. I…
Mech 2 v1.0 / 1.1 ran native in DOS in (if I recall correctly) Protected memory mode, something pretty novel at the time. It's what allowed them to squeeze unaccelerated 3D graphics out of late 486s and the first Pentiums. It was later released in a DOS / Win95 dual native release, although the Win95 implementation was…
It would be great to put a source to this because right now you are just saying these as facts with no reference to back it up and what you are saying is contradictory to almost all material I’ve ever discussed. I think there is a misunderstanding of what “energy conservation” is. I totally don’t understand where you are…