I've been using 3ds Max for a while and just got Substance Designer, I've never used ZBrush and would like to avoid it if I can.
I see great tutorials on making stone/brick walls with SD but still don't know how to put it all together. It seems the usual way was/is to build a blocky model in Max/Maya, import it to ZBrush to sculp, export back, decimate, and so on. Do I still need to do that? Can't I use SD for all the little details I
would add in ZBrush?
The whole thing is confusing. Let's say I have a nice brick wall texture I made in SD, I don't want to just apply that 2d texture to a flat quad, I want
geometric depth. Do I make the mesh after so it lines up with the bricks in the texture? Do I have to uv-map the whole thing? Is it one mesh or a bunch of meshes, one for each brick?
I can really use some guidance.
Thanks a lot.