By "google fu" I mean googling when I encounter issues or to search for tutorials for things I wanted to do with my site. I'm no web developer/coder so I had to google a lot to get what I wanted or for reference. Underscores is a base wordpress theme that gives you a well made "Core" to make a proper theme out of. Zero…
Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"
Hello :smile: Have a problem :( First I start a new NDO-Project. Then I import my mesh and the baked Normal Map (from my High-Poly-Model). When the project is created then, I create a multi normal layer. Then I press the button at "NDO Painter Mode". Then 3DO opens itself. Don't know why but I have no painting mode. Just…
Working on a new version of an environment I have previously made, now I'm better at this kind of thing. Inspiration comes from the Data Core in FEAR: Perseus Mandate and most of the graphics in the beautiful, if shallow, Syndicate reboot. Made a blockout today: (this was one large, rough scene put in UDK as a single mesh,…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
It will most likely not be produced with UDK - though this decision is not final, we are not even in real preproduction yet. UDK has the best base when it comes to artist friendly tools, a great built in materialeditor makes it easy to create stunning results in no time. But the whole dated coding/scripting progress makes…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Heya to all, I was wondering if anyone knew of image editors (like Photoshop) but set in a Node editing kind of way (a la UDK or ShaderFX)? I know so far we have Substance - Allegorithmic, but it has a really high learning curve (even for someone coming in from shader based knowledge, since alot of the functions are hidden…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…