I’m working a stylized game character model for my future projects and I’m a little stuck on his facial appeal. I’m trying to push the miles morales look and get the hair design with the other dude. He is an adventurous wandering wizard so he has the classics hat. I want to get this form and the gesture of the reference…
Hey all, I'm always lurking here and never posting so trying to make an effort to fix that :) I'm working on a take on Legosi from the Beastars manga--it's been adapted into a 3D TV show that had its own interpretation but I wanted to go back to the 2D source material and give it my own spin. Retopo and bakes are done and…
Hi everyone, my name is Arthur Piassi and im a 3D Environment/Prop Artist! Right now im looking for a remote work and it can be freelance or contract! i can speak Portuguese and English, both fluent :) My skills and portfolio: -Create 3D game assets on both stylized and reallistic style -Low Poly with very good topology…
Hey guys, I am sculpting an original character of mine, Alex Evie, and have come to the point where I want to get criticism and feedback on everything so far. My current portfolio https://www.artstation.com/artist/yuuva is mostly stylized and more cartoony stuff, so I wanted to show that I can do full PBR realistic as…
Hello, I'm currently looking for a full time and/or contract opportunity. Preferably in my area (San Francisco, CA), but all my job experience is remotely. I can work any hours you need (Be it 6 pm or 6 am). Highly suggest you look over my portfolio over at www.kevincastaneda.com Contact : Colorblindsequence@gmail.com Here…
Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some modelling work for humanoid NPCs and enemies. It's very stylized and cartoony, you can check out a video of pre-alpha footage here:…
So I remember a short film from well over 5 years ago. It was a fantasy film with the bad guys being two stylized green lizard guards in armor. They were chasing some elves or gelfing type characters. They all had Team Fortress 2 type proportions. The architecture was really nice, using tree branches or roots for…
Hello everybody! I know I keep coming and going here on Polycount and I'm sorry about that. I need to gather your opinions on some Indie game art I've done. I created this ship model for the commercial game. The idea was for it to have stylized cartoonish textures. The company accepted the model, but shortly after that the…
Hi everyone, first post here. I am currently working on Toxin, a character from the Spiderman universe. I'm taking Crain's Toxin art illustrated in Venom VS Carnage as a reference, which looks like this I'm leaning towards a more realistic approach, so his head and hands are a bit less stylized than in the picture. If you…
Thought i would try some quick fan art. Honestly, the purpose of this is to speed up my work flow, without getting bogged down by too many steps and create some stylized fan art for one of my favorite games. Reference: Currently: Wires: Still need more refining and im hoping to have it finished in just one more solid…