ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
Hey guys, uhh its been a long time! Figured id come out of hiding from under a rock. With much help from some friends in the industry iv come back to life, So I am going to leave it at that and see what good or bad things you guys have to say about the project my new little studio is cranking out. So the game is called…
A few things I'm noticing: You're going to want to use a Texture Coordinates node to be able to set your noises/textures mapping separately.I see you're inputting a vector in a Color Mix, but the output is going into the 'Scale'. You can tell by the yellow-to-grey cable that there's conversion going on, and in this case…
http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction For those that haven't heard. Zenimax has been going after Occulus, Carmack and Luckey for the past few years under the allegation that they stole proprietary code/resources before they joined Oculus. Earlier this week Oculus lost a trial, admitting that…
Hi, I've been trying for a while to code in maxscript a function to move all the keys of a biped on the time line to make the motion start at an other time. But it's just a nightmare and I did not find any simple way to do it... For others stuffs than a biped the following work fineselectKeys $.controller moveKeys…
Hello, and thank you for taking the time to read this, let's begin with who I am. I'm a serious game developer and programmer with near 5 years of experience in my field. I'm currently working on a project in Unreal Engine 4, now it's time for project details. "The Damned" is a psychological horror game set in an active…
Hi, I'm experimenting with different ways to build a race track. I have been looking into ways of repeating geometry around a line. The best result I've had has been with path deform WSM and the array tool. The problem I've come across is with being able to edit the cloned geometry. For example, 1. Their pivot point is way…
Hello, After releasing a couple of simple 2D adventure games, by working on my own I really want to move on and work on something more advance. I am pretty skilled in working on UDK, got a degree in design and I know a thing or 2 about modelling (really bad at code, thou). The main thing is - I really would like to team up…
When I want to get a correct result from a tangentspace normalmap on a skinned mesh. Do I have to put in my hlsl shader code somthing like that? finalPosition += mul(input.pos, mWorldMatrixArray[indexArray[iBone]]) * blendWeightsArray[iBone]; finalNormal += mul(input.normal, (float3x3)mWorldMatrixArray[indexArray[iBone]])…