From looking at this it seemed as though are missing some knowledge about the blend node. Up top I simplified your graph by using the one blend node to take in your mask (the checker pattern) and have it display your horizontal wood slats in the white areas of your mask by plugging it into the top input. Then you can…
I was wondering about that 30 zbrush limit in Core edition. Does it include Customer brushes, mesh brushes? Or is it some hard-coded limit in the app so it can't store more than 30 brushes? Also does Core support plugins like FBX import/export and decimate master?
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
I'm having this same problem, although on 5.0.3, but I think it might be an issue across ue5 maybe since i have had the same problem on an older version than you. These are the nodes im using and it won't let me connect the multiply to it, although in the youtube tut im watching they seem to do it without an issue. Also im…
I'm sorry to ask this, but there seem to be a lot of people with jobs here. Basically what I'd like advice on is based on this question: As and aspiring rigger, am I basically not even in the running for internships and jobs if I do not know any python or coding outside of what can be build from plug and play nodes in…
Hi i have a little problem, can you help me?... i was updating my WIP from here, and and error code block me out, and my thread was deleted or not found http://polycount.com/discussion/170846/pc-csgo-mp9-no-name-yet-wip#latest this was my topic, for the Mp9-Incursis i did it in Terms of the contest... and now it's gone,…
Hello there, Forgive me for my ignorance, but I had a couple noob questions for UDK Mobile development. I've been researching a bit on how to touch an item in the game, as well as "swipe" it off of the screen. I found some information here on touching the screen: http://udn.epicgames.com/Three/MobileKismetReference.html…
A small VR startup is in search of a unity developer who can work remotely as part of a burgeoning development team. We're looking for someone who can write clean, testable code using modern software development practices such as test driven development, continuous integration, and code reviews on github. Additionally,…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…