Heey everyone! He is a model of a character for our Game RUN. It's 9,201 polys. Do you have any critique? Suggestion? Please give us feedback :) Hope you like it. Cheers!
i have an issue i cant fix, if anyone can check out the video caps below. $100 reward for info leading to the fix. the modeling toolkit manipulator stops working, cant select handles and drag (only on some verts sometimes). it works fine with legacy manipulator, or when i switch to quad view ports. if i reset prefs it will…
SPECULA - A Glimmer Of Hope Description: A 3D Platform Puzzle Game with some unique game mechanics. Aimed at casual play and puzzle markets. Think along the lines of "The Incredible Machine" meets "Kung-Fu Master" Includes: Unique Platform Environment Rich Story Line Original Soundtrack by ASTRONOMY Team Structure: Justin…
Who we are? We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to produce content of the highest standard. What is the Game? In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics Alaskan…
Here is a model of a german tank from WWII that I created for an indie game, high poly, low poly & textures. 24K Tris 1 Texture Set at 4K Feedback is very much appreciated.
Hey, Polycount. I'm working on an model for animation. I'm currently in the re-topology phase and could use some pointers on the topology.Tell me what you think. Any pointers and or tips are welcome. Thanks!
Hello, My name is Christian Clark and I am a model and texture artist specializing in environments for games. I am currently available for work, and my portfolio can be found here: http://www.cdc3d.com
Hey guys, I finished it quicker as expected : My first SpaceShip 3D model. From the modelsheet of Brandon Orden. here's some pics, the rest is on my Artstation : https://www.artstation.com/artwork/aWVPX
Hey all, I've been chugging along on Maya and found many tutorials on everything, except I've seen maybe 1 tutorial ever on making a low poly model and he built it primarily with NEX Tools and I was wondering how any of you (MAX or Maya) build your low polys? Is there a free tool that does the same thing as NEX? Another…