Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
Sure Vig, that's why its annoying the video isn't online. My best description is that the one you mention gives an innacurate trajectory display when the biped is in "IN PLACE Y MODE". With the foot selected, I get a wiggly line along the ground that disappears when the foot slips back again. In the video, using the other…
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
Seems there are two actions in the CUI dialog for this , but both toggle the button on the modifier rollout only, not the one in the actual Edit UV dialog ( im pretty sure this is a bug ). Those two actions are "Geom. Element Select mode" and "TV element mode". I think the second one should really toggle the button in the…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…