"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
Minos has a really great modular article on his site: http://www.thiagoklafke.com/modularenvironments.html Talks about reusing textures, planning modular piece sizes, etc. Probably helped me the most out of any modular article.
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).
Working on some modular assets for a Chinese style level, all hand painted as is the style of the game, comments and crit would be appreciated :) And an idea of the tiling
Hello guys! I have finished my first modular environment! Learned a lot of stuff doing this project. Now I want to share it with you guys. On art station I have a video of it, if you are interested: https://www.artstation.com/artwork/el1NND
Working on some modular assets that I intend to create for skyrim. The modular pieces will construct a Medium/Large Inn, with a nice warm feeling to it. Just focusing on the modular Hay Thatch roof. Basic layout first. http://imgur.com/a/i8Bde
I got a few question on modular modeling that maybe you guys can answer. 1). what measurements do i use when making my modular models? 2). what type of texture maps do you guys recommend, like on texture for tile textures and another for details or a big texture for everything? 3). what unwrap technique do i use on modular…