I got a few question on modular modeling that maybe you guys can answer.
1). what measurements do i use when making my modular models?
2). what type of texture maps do you guys recommend, like on texture for tile
textures and another for details or a big texture for everything?
3). what unwrap technique do i use on modular models? do i use different mat on the same models?
Replies
2 & 3. I would just make models and unwrap like you normally do. I don't like atlases. It's difficult to solve the mipmapping and color bleed issues. If you absolutely need to atlas your textures, see if you can get a programmer that you work with to auto generate an atlas and modify UV's at runtime. Another method I've used was to use an export script that looks up the atlas location and modifies your UVs just for exporting.
3. Multiple materials means multiple draw calls, you really want to keep that number down.
Everything snaps together, no need to manually align pieces, props, walls, etc. You make assets to fit onto a grid.