Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Sure Vig, that's why its annoying the video isn't online. My best description is that the one you mention gives an innacurate trajectory display when the biped is in "IN PLACE Y MODE". With the foot selected, I get a wiggly line along the ground that disappears when the foot slips back again. In the video, using the other…
My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
Seems there are two actions in the CUI dialog for this , but both toggle the button on the modifier rollout only, not the one in the actual Edit UV dialog ( im pretty sure this is a bug ). Those two actions are "Geom. Element Select mode" and "TV element mode". I think the second one should really toggle the button in the…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…
thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…