Hi! You might want to check out the long-running How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) thread, which contains all sorts of sub-div modeling situations imaginable. For sub-div modeling generally, I think FrankyPolygons' Sketchbook is worth a look for…
At SIGGRAPH this week, there are quite a few companies pushing the idea of 3d artists opting in, and these companies are promising to pay them based on the % their assets are used by consumers' prompts. It all smells super fishy to me. I think right away of Hollywood accounting but also how difficult it is to discern just…
Good evening, I'm building a night scene in 3DS and I have a couple lighting questions. I'm using a skylight, spot lights for the spot lights and omni lights set for ambient only to light the area...I needed to make the floor transparent and duplicate the geometry to fake reflections, but now the floor is lighting funny…
Hi, I'm trying to achieve the same effect in a render as 'texture' display mode; that is, totally bright render as if there is no light information. I should be able to take the render and put it next to the texture and notice no difference in colour I have tried setting the render output to 'diffuse coefficient' and that…
I have been modelling my first car for the last couple of weeks and I ran into problems with precision modelling. I took the blueprint, cut it into 4 planes and set it up properly (I double checked) but it seems that images are a bit off (the car is quite old so these prints might be not that precise). First time, I tried…
Been making more progress here and there and have gotten the helmet to what I think is a good point in terms of high-poly and since moved on to the clothes under the poncho which I'm designing mostly based on assumption from what clothes and tech I can see in the concept on top of the small bit of under-cloth seen in the…
Posted this on the UT3 forums but someone here might be able to help too... - I'm trying to light a custom characters specular map with a light volume and a sky light (so its not directional) and I'm having some problems... Basically the light only picks up certain parts of the character (mostly as if being lit from above)…
3 point lighting is your friend. There is a lot of reading to be found on the intertron, but I'll give you the skinny version. I'll mostly talk in terms of Max however most of this translates to just about any 3D app and most game engines you plan on using. This is geared toward people who have tried to light a scene and…