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Night Scene in 3DS Max

polycounter lvl 7
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ajv3d polycounter lvl 7
Good evening,

I'm building a night scene in 3DS and I have a couple lighting questions. I'm using a skylight, spot lights for the spot lights and omni lights set for ambient only to light the area...I needed to make the floor transparent and duplicate the geometry to fake reflections, but now the floor is lighting funny because of the ambient lighting. Any recommendations?

test_render01

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