Hey there. I've been working on an environment for the past couple months and have consistently been having trouble lighting my assets. There are light maps in the lightmap channel of the UV sets of all the FBXs with the LOD res of 64, but I'm still having issues with different assets being lit differently in very similar…
Try to increase both the brightness and volume of light coming in. Notice how the original implies a ton of bounced light from the outside environment coming into the room and creating not only the bright patch on the ground (and filling onto the table, something yours currently misses), but also on the left wall... A…
Hey everybody! My name is A.J. Ramos. If you need lighting work for scenes in UDK please contact me. My goal is to obtain more experience as a lighting artist in UDK and to create a professional lighting portfolio to showcase my different styles of lighting and look development skills that I have learned over the years.…
Im using unity free and id like to bake my scenes AO but not my light so that lights can be turned on/off but AO is visible when they're on basically can I only bake AO and then set it to multiply and not ignore light?
Small update to this, changed the bricks, gave it a little more style. Gonna add some sprite characters into this and make it look like a sorta beat em up game. What do ya think? Other note, I'm not too sure which kind of lighting to go with, darker lighting (left) or no/bright lighting (right)...any thoughts?
I would like to archive foggy/moody/volumetric lights that shine through windows like in this picture above. I have seen a lot of artwork with this type of light and I simply do not know how to set it up in my scene. The picture below is my scene I am trying to make the light very bright and foggy when they shine through…
Technically, this is a 2D drawing. But I apply everything I do into 3D. I was bored and wanted to test my current knowledge of lighting (so I didn't use any references). If the font is hard to read, this is what I wrote down: Ambient Occlusion: The thick black shadow on the wall behind the light source. It's also very…
Hey there ! Is there a way of creating light with negative intensity like in max ? Just for the one who don't know what it is doing, it's simply removing light around the bulb (so in fact it's a light which absorb the light :D ) I tried putting a minus 1 intensity for the light but it's resulting in some weird colors I…
looking good. Might I suggest cutting down the DOF and try to get some light shinning through the trees. Right now to me if feels as if the sky is on fire or something. Maybe desaturated the trees a little too