Hey all, Like everybody here I tend to collect a bit of reference imagery. Most of it I store in my Dropbox for easy access from anywhere. I usually dont create complex folder categories, except when I come accross a pack of say, 20 images from one specific artist in which case I usually put them in a dedicated folder.…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
Hey, Im Andreas (Aka - Wrongfire) from the team bringing forth a free Naruto MMO (Naruto; Will of Fire). Its been in development for about a year and we have just finished the graphics engine. We are a small team of around 6 (1 Programmer (The creator), 2 Audio, and 3 Artists) and are in need of some help. This is where my…
Apply Here! Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools, Substance Painter, and Maya, as well as have strong traditional painting skills. Responsibilities: * Create textures for various art…
Apply Here! Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools, Substance Painter, and Maya, as well as have strong traditional painting skills. Responsibilities: * Create textures for various art…
Hey everyone! I ama about to start creating a character for a uni assignment, my workflow (Just foir your info) will be: 1) Zsphere Base 2) Dynamesh 3) Sculpt to Mid detail 4) Retop 5) Rig and skin 6) Sculpt to final level 7) Texture 8) Generate Maps 9) Piece together Unfortunatly the rig and skin step is a requirement for…
Telltale Games is hiring for an Art Director in sunny San Rafael, CA! The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production,…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
I'm taking the Intro to Maya course at CGMA which involves modeling and animating a robot in Autodesk Maya. Usually that bot will look something like this when finally rendered. Image from the CGMA course page. While that's a super cute bot, it isn't my style so I decided to sketch out my own concept and model. David Mooy…
The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…