I can´t figure out why but everytime i import an FBX with animation from maya to Marmoset the geometry acts really weird and my texture doesn't look good. Heres an example, FBX left and OBJ right , as you can see even without applying the texture you can already see that it is not correct even tho is the same geometry.
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
I'm working on a map for a VR tank-based combat game, and am trying to blend building assets with the ground (sand and concrete) so as to not look unnatural/just plopped into the scene. I've used sand/grunge/dirt decals (as shown in the pic) to try to achieve this but decals can only do so much, and they are also impacting…
We are an indie game studio in Seattle looking for a 3D Modeller for A PC/Mac title using the Unity Engine. Were working on an engaging tactical steampunk game with strong narrative storylines and Contact us at jobs@nectar-games.com with your portfolio link and rates if available. (Or, for instance a basic rundown of the…
I'd say you need to focus a lot on your timings and conveying a better feeling of weight overall, almost all your animations feel really floaty and are either too fast or slow. some specifics... Opening fight scene- seems really rushed (the pacing). Give yourself enough time to fully explore the animation you're doing…
This looks actually really good! I've been looking into getting an IPS panel to replace my current shitty screen. Although the thick bezel and the Asus brand kinda bug me, those won't topple the scale into not buying. Price tag's good too!
Hi everyone! My name is Hazel Brown and I've just finished my 3 year course at De Montfort University studying Game Art. I'm a 3D character artist with experience in Zbrush, 3Ds max, Substance Painter, Quixel, Marmoset and Unreal Engine 4 (I also know several other programs but I'm not as strong with those). I'm currently…
Hi, my name is Alex Curtis and I am the creative director at PolyInteractive Games. We have multiple simple game concepts ready to be developed over a short period of time (5-7) days. Mini Games jams. We are looking for a junior level programmer, including students, to help us developer these simple free-to-play games for…
Hi! My name is Samantha Spray, together with my partner, James Anderton, we are Cosmic Door Studios! We are a two-man, freelance VFX studio currently looking for remote freelance contract work. I have a degree in Gaming and Animation, and a shipped title on Steam called DubWars. The software we currently use includes:…
I'm a 3D generalist looking for a new project to get my teeth into. I can model high and low poly, unwrap, texture and rig, plus animate to a high standard. You can view my last project here: https://www.youtube.com/watch?v=jhwqEgao_PM (though it's 8 months old now). I'd preferably like to collaborate to create another…