I'm working on a map for a VR tank-based combat game, and am trying to blend building assets with the ground (sand and concrete) so as to not look unnatural/just plopped into the scene.
I've used sand/grunge/dirt decals (as shown in the pic) to try to achieve this but decals can only do so much, and they are also impacting performance quite a bit. I've read something about chaulk (the white stuff that's sprayed from a can in between 2 pieces of concrete) but I'm not sure how to achieve this on such a large scale.
Any tips/ideas/advice would be greatly appreciated!
Replies
- smaller scale assets to break up the straight lines of the footprint/foundation intersecting the terrain, as few of those as possible
- projected decals to tie the building into the base terrain
- transition specific assets like dirt/debris/leaves etc that are meant to be the 45deg mesh between a wall and the ground - just be sure to LOD them out fast at distance
Hope some of these help you!