Hi! Did you triangulate the mesh beforehand (attached fbx is not)? just to cross it off the list of things that can cause issues. If you attach high and low of a problematic part, people could bake on their end trying to reproduce the issue.
Hello all! I've always wanted to attempt a stylized prop and took this as the perfect opportunity to start. Here's an overall blockout of my piece. I'm starting off in Maya and plan on adding chips and wood details in ZBrush very soon once I get all proportions final.