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Author:
conflig
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male character anatomy
rockbox
polycounter lvl 6
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rockbox
polycounter lvl 6
Aug 2012
howdy folks, im working on this base character and i cant put a finger on it but the legs look a little off to me.any advice?
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Alismuffin
polycounter lvl 7
Aug 2012
Maybe you need to widen the hips or adjust the nee position? It looks as though his legs are bending inwards
But Im no expert on anatomy so don't take that too seriously!
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rockbox
polycounter lvl 6
Aug 2012
i made a loincloth for this guy with a wolf pelt texture.any suggestions on how i can make it better or make it look like it would look if it was made in the prehistoric era?
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rockbox
polycounter lvl 6
Aug 2012
none?
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yannage
Aug 2012
Dirty it up. It could use some twigs and dirty.
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rockbox
polycounter lvl 6
Aug 2012
i didnt add any twigs but i did dirty it up a bit.
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Jack Ryan
Aug 2012
It needs to be thicker.
Imagine the characteristics of a pelt - very thick and fluffy, and likely to contain a few different shades of colour.
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rockbox
polycounter lvl 6
Aug 2012
true,thicker would give it some volume to the mesh i suppose. Thanks for the input guys
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But Im no expert on anatomy so don't take that too seriously!
Imagine the characteristics of a pelt - very thick and fluffy, and likely to contain a few different shades of colour.