I decided to use the opportunity to use a full skin scan for the first time. I'm used to rely on just a mix of procedural and sculpted details added to hand painted colors. I tried out Wrap for projecting and it's nice, works on Wine with nearly no hiccups, and I think I even got Marmoset working on Wine too, which I might…
Depends on the model, sometimes I just model a new low poly by hand. Sometimes I use a shrink wrap method where I make a rough low poly, subdivide it and shrink wrap it over the high poly (or mid poly). Sometimes I use autotopo in 3D Coat.
"a sky with clouds texture" Do you work in a game engine? In 99% of them skybox textures require special "tiling". Wrapping around or sth. like that; I don't remember, it should be in material/shader. For instance: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html Wrap mode here, I believe.
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
When you see the mesh you probably notice the bands on the shoulder piece wrapping around the body. Is that necessary to submit an item, something that makes it look like it wraps around the body? I'm asking this specifically for slark but I'm sure that there are other circumstances this is in. Do you think it would be…
Umm... Use multiple subtools. Say. 1. Body + limbs 2. Head 3. Shirt on top of the body (1) 4. Arm wraps on top of the arms (1) 5. Leg wraps on top of the legs (1) 6. Hands/Claws 7. Pants on top of the lower body (1) etc.
Hey @shockobonss! The reason why you don't have this feature yet, is that I haven't released the update yet x). I was stuck fixing something minor and life got in the way, but I finally have some vacation and therefore time to wrap this up. So I promise you will get your hands on this feature very soon!
sorry about the post it in the wrong topic. i used the space wrap modifier for this which i still dont know how to collapse it, however i delete the space wrap and used the ffd(box) modifier which i overlooked on the object instead. So problem solved but then not really...
PROGRESS REPORT ya, i havent given up on this. i just had to make another model for uni and that was rathe problematic but solved nonetheless and now i am back on the gun. took the last 3 days to wrap the gun model. there were a bit more pieces to uv wrap than i expected....
Hey - that does look good! Interesting project. One note, if you don't mind, is that the sinew wrap is a bit unconvincing as a means for holding the blade/handle together. Seems like it would take many wraps around to hold the blade secure enough to be functional. Regardless - nice work. Will look for the finished piece.…