Hello, I have been working on this model of IG88 and I am rather close to point of rigging him for animation, the final presentation will be done in Marmoset. The textures did not translate 1:1 from substance and a lot of details such as the rust layers do not show as prominent as they did in substance. And I am also a bit…
Got it.. the answer is: Unity takes the first channel from a multi channel input if the receiving slot takes only one value. And for the alpha slot this becomes the red channel and it gets zero when you choose blue as color and bam! gone are the stars
It didn't come out exactly as the pictures. Click on it and you can look at. Great GUN... WONDERFUL Design... If You Want This Weapon In The Next Case! Yes and Favorite... http://steamcommunity.com/sharedfiles/filedetails/?id=1102161412
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
This show features a protagonist who wears a blue hazmat sort of suit, his hometown had been completely destroyed and he needs to get to the bottom of it. Stay tuned for episode 2 http://https//www.youtube.com/watch?v=JPN-J9kKxwY
Personal project done in my spare time. I treated this as a hero game asset specifically when deciding on texture resolution and poly count. Modeling high poly was done in Maya and Zbrush and low ploy was done in Maya with quad draw. Baking, texturing and rendering was done completely in Substance Painter, with some custom…
While i was looking at some Blizzard Allstars videos i saw universes where being combined in specific units, i really like this idea and after playing heart of the swarm i was in my "I want to model a spacemarine" mood anyway so i decided to try and mixup the pandarians from the warcraft universe with terran marine…
Hey guys, I've been working on this environment for studying and portfolio work. Here are some screenshot progress that I took from Maya and UE4.16. Now, I did some modeling in Maya and created some tiling textures from Substance Designer 6. Moreover, I set up some mood lightings trying to match Matthew Trevelyan Jons…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…