Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
Hello, I am an 2d artist that wishes to learn some 3d software in order to help my work be more accurate. I have a sci-fi / fantasy world I am illustrating and would like the elements in the art to be accurate distances / sizes / perspectives (think buildings in the near & far background). I have essentially zero 3d…
XCOM 2 uses a fairly modified version of UE3. It procedurally generates the maps your guys fight in by arranging random, modular map segements in a pre-defined arrangement. I'm curious about how the lighting for a level would therefore be achieved. I'm more familiar with UE4 than UE3, but the technical limitations of…
I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
Hey guys, a while back I started a crazy tank thing and I realised a bit late that what I was doing was not strictly correct in terms of modelling. So I have decided to create this guitar piece which is basically a re-enforcing project of the processes I have learnt when creating a high-poly model "correctly" lol. So the…