Hey guys, a while back I started a crazy tank thing and I realised a bit late that what I was doing was not strictly correct in terms of modelling. So I have decided to create this guitar piece which is basically a re-enforcing project of the processes I have learnt when creating a high-poly model "correctly" lol. So the aim of this little project is to have a nice hi-poly render which means texturing etc the Hi-poly and also baking it for a low poly version.
Any keen guitarist or lover of the guitar will probably notice a few things that are not correct. I have done these purely for my own sake in creating something that is slightly different and because they are features I would like to have if I could afford this guitar haha.
So basically I am looking for advice on how I should go about unwrapping this. For the high-poly, could I do an unwrap for individual parts so I will end up with 5 or maybe more texture sheets for the different parts? and are they are cool programs in which will help with the unwrapping at all?
Also finally I am planning on taking this into mudbox to create the proper shape of the guitar body. At the moment its a bit thick which I did on purpose in the end so I could "carve" away the body in mudbox, as I need to practice with it and it seems like the easier option xD. The neck also has some pinching which I will smooth out, as well as the headstock edges look a bit sharp.
So yeah any comments, crits etc would be great. Also I am going for a custom paint job, was thinking some graffiti type thing with bright colours. Also the humbuckers I shall bash about abit in mudbox since they are meant to be warpigs, which are rough looking. Then after that I will bring it back into max and add the final pieces of plastic like on the headstock and the strings

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Here I have included what was my final "high poly" model.
And here is my current progress on my Dif texture. At the moment its a portfolio 2K texture, which is obviously to high for an ingame prop, however the effort going into this piece is probably to much for an in game prop
So comments and crits on this little project would be lovely. I probably should mention that the model is sitting in at a heavy 3400ish polys. WAY to much, since I know where I could save those, however I want to get this finished and on to the next project so unless I feel overally motivated I think I will leave it how it is. To be honest the polys that shouldnt be there are just from being forgetful, so like on the tuners, there is a small bevel which shouldnt be there, erm the neck has physical frets which I think probably should have been baked on. However I thought being a portfolio piece I could have it a bit heavy but to just remember that next time it should be ALOT better next time