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Ibanez S Prestige. WIP

Hey guys, a while back I started a crazy tank thing and I realised a bit late that what I was doing was not strictly correct in terms of modelling. So I have decided to create this guitar piece which is basically a re-enforcing project of the processes I have learnt when creating a high-poly model "correctly" lol. So the aim of this little project is to have a nice hi-poly render which means texturing etc the Hi-poly and also baking it for a low poly version.

Any keen guitarist or lover of the guitar will probably notice a few things that are not correct. I have done these purely for my own sake in creating something that is slightly different and because they are features I would like to have if I could afford this guitar haha.

So basically I am looking for advice on how I should go about unwrapping this. For the high-poly, could I do an unwrap for individual parts so I will end up with 5 or maybe more texture sheets for the different parts? and are they are cool programs in which will help with the unwrapping at all?


Also finally I am planning on taking this into mudbox to create the proper shape of the guitar body. At the moment its a bit thick which I did on purpose in the end so I could "carve" away the body in mudbox, as I need to practice with it and it seems like the easier option xD. The neck also has some pinching which I will smooth out, as well as the headstock edges look a bit sharp.

So yeah any comments, crits etc would be great. Also I am going for a custom paint job, was thinking some graffiti type thing with bright colours. Also the humbuckers I shall bash about abit in mudbox since they are meant to be warpigs, which are rough looking. Then after that I will bring it back into max and add the final pieces of plastic like on the headstock and the strings :).

update218082012.jpg

Replies

  • l.croxton
    Hey guys, so after a bit of on and off with this project I am hoping to get this done within the next day or so.

    Here I have included what was my final "high poly" model.

    Sculpt.png

    And here is my current progress on my Dif texture. At the moment its a portfolio 2K texture, which is obviously to high for an ingame prop, however the effort going into this piece is probably to much for an in game prop ;).

    sas.jpg

    So comments and crits on this little project would be lovely. I probably should mention that the model is sitting in at a heavy 3400ish polys. WAY to much, since I know where I could save those, however I want to get this finished and on to the next project so unless I feel overally motivated I think I will leave it how it is. To be honest the polys that shouldnt be there are just from being forgetful, so like on the tuners, there is a small bevel which shouldnt be there, erm the neck has physical frets which I think probably should have been baked on. However I thought being a portfolio piece I could have it a bit heavy but to just remember that next time it should be ALOT better next time :).
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