To add on to this, Allegorithmic has some very useful (free) books on PBR - theory and it's art application. https://www.allegorithmic.com/pbr-guide Your Albedo and Roughness maps (besides it being too dark) are very well done, the only thing i can suggest less uniformity in the bricks, like the poster above.
@CodeferBlue https://www.allegorithmic.com/pbr-guide Two very good free PDF's from Allegorithmic about PBR, the people who make the Substance products. Also for normal maps you often have to put the curves on your model more than real life to make it show up on the normal map.
The PBR shaders in Designer don't do tesselation yet. This means that with the PBR shaders the height will only drive the parallax effect : the other textures will be distorted based on height and perspective, but not your object silhouette. So if you only have an height map with no diffuse (or an uniform diffuse), you…
Found out a few days ago that Sketchfab now supports PBR. So I uploaded my helmet so that people can view it in 3D Space. I still think it looks better in Unreal, but I think Sketchfab did a really good job at incorporating PBR :) [SKETCHFAB]76dc3f0783a8464f841112364dad7bfd[/SKETCHFAB]
Read these over a few times and really digest the information. http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Second this is get a better highpoly to work from. Honestly the majority of good texture work comes from a good highpoly with a ton of different baked maps.
Portfolio: https://www.artstation.com/vinceorcis Contacts: vinceorcis@gmail.com Interested in freelance and remote full-time employment, and will consider relocation. Skills: - Sculpting - Character design and concepting - Retopology - UV unwrap and map baking - PBR texturing, common with Substance Painter and Designer -…
Hi everyone .:) It's been a long time since I don't post something.:poly142: So I continue a "old project". It's a part of my desktop with PBR render. Here a wip with old albelo : Here the last update : All comments and advices is welcoming :poly142: [edit] I changed specular of subwoofer, the emissive of lamp and the…
Hi Everyone! I started talking about this a while ago and I finally released my PBR Texturing plugin for Unity last week. It's called Materializer and is in the Asset Store Materializer is a fully integrated PBR Texture generation tool, that's compatible with Alloy, Lux, Jove, Skyshop and Unity 5 Standard Shader. Demo…
Asset Store | Facebook | Twitter | ArtStation | Youtube PBR Rocks is a rocks package that you can use for desktop and also for mobile. Available on Unity Asset Store! Contains additional shaders options, that allow you to customize the look of the rocks creating unique rocks.…
I currently work as a remote freelance artist for various game developers and 3D agencies. I specialize in creating photo-realistic (PBR) or stylized assets and environments. Please see this link for samples of my work: https://tomonozaki.wordpress.com/ If you'd like to discuss a project, I can be contacted at:…